the guilds
[[the_guilds]] last edit on May 20, 2007 1:13 AM by Anonymous

The League of Merchant Guilds

The remnants of the Second Republic mega-corporations can be found among the many guilds of the Merchant League. It is the League which controls high-technology: invention, manufacture and distribution. It is the guilds who pilot noble starships or repair Church think machines. If any one of these factions were to anger them, a League blockade would quickly end the argument. While the guilds are numerous, only five have risen to intergalactic prominence and regularly travel the jumpweb in the employ of nobles, priests or other guildsmen.

The Five Main Guilds
Engineers | Charioteers | Reeves | Scravers | Muster

The Minor Guilds
Masque | Brewers | Bureaucrats | Gourmands | The Oubliette
Pedagogues | Promoters (Shills) | Purgers | Stewards
WordWrites | Wranglers | Carnivaliers | Slayers | Vagabonds
Prospectors | Apothecaries | Weapon Smiths | Courtesans
Mercurians | Misfits | The Authority

Other Information
Academy Interatta | Patents and Exclusives


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The guilds