the guilds
[[the_guilds]] last edit on
May 20, 2007
1:13 AM
by Anonymous
The League of Merchant Guilds
The remnants of the Second Republic mega-corporations can be found among the many guilds of the Merchant League. It is the League which controls high-technology: invention, manufacture and distribution. It is the guilds who pilot noble starships or repair Church think machines. If any one of these factions were to anger them, a League blockade would quickly end the argument. While the guilds are numerous, only five have risen to intergalactic prominence and regularly travel the jumpweb in the employ of nobles, priests or other guildsmen.The Five Main Guilds
Engineers | Charioteers | Reeves | Scravers | MusterThe Minor Guilds
Masque | Brewers | Bureaucrats | Gourmands | The OubliettePedagogues | Promoters (Shills) | Purgers | Stewards
WordWrites | Wranglers | Carnivaliers | Slayers | Vagabonds
Prospectors | Apothecaries | Weapon Smiths | Courtesans
Mercurians | Misfits | The Authority
Other Information
Academy Interatta | Patents and ExclusivesBack To..
The guilds