space hulk complete weapons list
[[space_hulk_complete_weapons_list]] last edit on Dec 19, 2007 12:02 AM by marasmusine

EXPANDED SPACE HULK WEAPONS TABLE


Dice = Number of attack dice
Sust = Maximum sustained fire bonus. 'No' means the weapon cannot sustain fire.
Range = Maximum range. 'UL' means unlimited range.
* means this is an area effect weapon.
OW = Overwatch range. 'No' means cannot overwatch.
! means weapon will jam in overwatch if double is rolled.
AP = Action Points required to fire.
& means cannot move and fire.
H, P, G, T, D, B Value required to kill Hybrids, Power Armour, Genestealers, Terminator armour, Doors and Bulkheads. Genestealer kill-value is highlighted in bold for quick reference.
X means an automatic kill.
A kill value of '7' means that the weapon cannot initially kill the target and must use sustained fire (which will bring the value down to 6 or lower.)
- means a kill can never be scored.
Ammo = Number of shots fired before a reload is required. 'UL' means unlimited.
'Charge' means the weapon uses the plasma charging rules.
Rld = Number of reloads given by default @ action points required to reload.



Pistols

All pistols give the wielder +1 to their close combat roll.
Hand Flamer may only be fired into an adjacent board section with area effect.

Weapon
Dice
Sust
Range
OW
AP
H
P
G
T
D
B
Ammo
Rld
Bolt Pistol
1
+2
12
12
1
4
5
6
6
6

UL

Laspistol
1
No
12
12
1
4
6
6
6
6

UL

Plasma Pistol
1
No
12
12
1
2
3
5
4
5

Charge

Autopistol
2
+3
12
12!
1
5
6
7
7
7

UL

Hand Flamer
1
No
Spec
No
2&
4
5
6
6


2
1 @ 4 AP
Stubber
1
+2
12
12
1
5
6
7
7


UL


Basic Weapons

Weapons
Dice
Sust
Range
OW
AP
H
P
G
T
D
B
Ammo
Reloads
Bolter
1
+2
UL
12
1
4
5
6
6
6

UL

Storm Bolter
2
+3
UL
12!
1
4
5
6
6
6

UL

Combi Bolter
2
+2
UL
12!
1
4
5
6
6
6

UL

Lasgun
1
No
UL
12
1
4
5
6
6
6

UL

Plasma Gun
1
No
UL
No
1
2
3
4
3
5

Charge

Autogun
2
+3
UL
12!
1
5
6
7
7
7

UL

Flamer
1
No
8*
No
2&
2
3
4
5


4
1 @ 4 AP
Grenade Launcher - Plasma
1
No
12*
No
1
3
5
5
6


8
1 @ 4 AP
Grenade Launcher - Crack
1
No
12
No
1
2
3
3
4
2
6


Grenade Harness - Plasma
1
No
8*
No
1
2
4
4
6
5
6
10
No
Meltagun
1
No
8
No
1&
X
2
2
2
X
2
4
1 x 4 AP


Heavy Weapons

Terminators may move and shoot with heavy weapons which cost 1 AP to fire.
Missile launcher ammo/reload: UL with loader present and adjacent otherwise Ammo=1, Reload=2 @ 4 AP
Weapon
Dice
Sust
Range
OW
AP
H
P
G
T
D
B
Ammo
Reloads
Heavy Bolter
2
+3
UL
12
1&
4
5
6
6
6

10
2 @ 2 AP
Lascannon
1
No
UL
No
2&
X
2
2
2
X
2
20
1 @ 4 AP
Heavy Plasma Gun - Rapid
1
No
UL
No
1&
2
3
4
4
4
6
UL

Heavy Plasma Gun - Maximal
1
No
UL*
No
3&
X
2
2
2
2
4
Charge

Heavy Flamer
1
No
12*
No
2&
X
2
2
3


6
1 @ 4 AP
Heavy Stubber - Burst
3
+3
UL
12
1&
5
6
7
7
7

10
2 @ 2 AP
Heavy Stubber - Full Auto
3
No
LOS
No
2&
4
5
6
6


x5
Assault Cannon - Burst
3
+3
UL
12
1&
3
4
5
5
5
6
10
2 @ 4 AP
Assault Cannon - Full Auto
3
No
LOS
No
2&
X
2
3
3
3

x5

Assault Cannon - Malfunction
1

Adj


X
3
4
5
4
5


Autocannon - Close
1
+3
12
No
1&
X
3
3
4
2

UL

Autocannon - Long
1
+3
13+
No
1&
X
4
3
5
3



Conversion Beamer
1
No
UL
No
2&
5
4
4
2
X
X
20
1 @ 4 AP
Missile Launcher - Plasma
1
No
UL*
No
2&
2
4
4
6

6
special
Missile Launcher - Crack
1
No
UL
No
2&
X
3
2
3
X
5




Close Combat Weapons

Weapon
Dice
Special
No weapon
1d-3

Basic weapon
1d-2

Chainsword
1d-1
Parry to Front
Power Glove
1d

Power Sword
1d
Parry to Front
Thunder Hammer
1d+2
Self-destruct Area X X X X X -
Storm Shield

Parry to Front or Left
Lightning Claws
2d+2

Chain Fist
1d
Destroy door or bulkhead for 1 AP
Force Axe
1d
Force card bonuses

Notes

Space Hulk chances to kill over an entire turn of shooting.
Bolter vs Genestealer
4 Single shots = 51% ( one dice)
4 Sustained Shots = 95% for Storm Bolter, 81% for Bolter


WH40K chances to kill one genestealer over an entire shooting phase.
The kill-ratio is almost the same if you disregard the to-hit roll
Bolt weapons 50% per die
Heavy Bolter 67% per die
Las rifle/pistol 28%

In otherwords, when comparing WH40K and Space Hulk, the latter game assumes that all shots hit their target!
This also means you can ignore the BS and WS skills when converting.